Hi Bernd,


2012/5/7 Bernd Kampl <[email protected]>

> Hi,
>
> First of all: thank you very much whoever ported OSG to Android. You
> probably didn't get enough credit for it.
>
> But on to my real problem: I've been working with the osgAndroidExample
> osgViewer for a while now (building onto the foundations that are given)
> and i'm starting to think that the Light (ON/OFF) button doesn't actually
> do anything. It seems to me that the light is always turned off.
>
>
Are you working with GLES1 or GLES2? In the case you are working with GLES
2 the light button won't work, as the light is calculated in the shader.


> Another thing that I'm not quite sure if it's working correctly is
> textures. Whenever i load something (for instance cow.osg) it just shows in
> shades of black/grey. Am I doing something wrong or are there really
> functions missing?
>
>
Environmental textures are not supported in GLES (the ones used in cow.osg)
as is said in the documentation, you have to code a shader yourself. We are
working with jpg's and other formats whitout problems.


> oh by the way i'm running it on android 4 on a galaxy s 2. the underlying
> osg is osg 3 and it's all compiled in ubuntu. don't really know if this
> information is necessary though.
>

Good to know, but it's important too if you are running GLES1 or GLES2, it
is a quite important difference.


> Thank you!
>
> Cheers,
> Bernd
>
>
Cheers.


> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47582#47582
>
>
>
>
>
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-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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