Hi Brend,

Actually is a different philosophy. In GLES1 the fixed pipeline is used
while in GLES2 a programmable pipeline must be used. There exist some work
in progress in OSG to generate the shaders automaticly in order to emulate
the fixed pipeline, but AFAIK it is not completed yet. So if you go for
GLES2 you have to code your own shaders, like in OpenGL 3.

Cheers.

2012/5/7 Bernd Kampl <[email protected]>

> thanks for the quick response!
> it's actually GLES2. so that's why it doesn't work. are there any
> downsides to using GLES1 instead of GLES2?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47588#47588
>
>
>
>
>
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-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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