Hi Brend, Actually is a different philosophy. In GLES1 the fixed pipeline is used while in GLES2 a programmable pipeline must be used. There exist some work in progress in OSG to generate the shaders automaticly in order to emulate the fixed pipeline, but AFAIK it is not completed yet. So if you go for GLES2 you have to code your own shaders, like in OpenGL 3.
Cheers. 2012/5/7 Bernd Kampl <[email protected]> > thanks for the quick response! > it's actually GLES2. so that's why it doesn't work. are there any > downsides to using GLES1 instead of GLES2? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47588#47588 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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