Hello,
I got a problem with picking and render to texture.
I use an osg::Camera to render a part of my graph to
a texture and display it in an HUD. My problem
now is that when I pick, I can also pick objects that
were rendered to the texture.
My question would now be how could I avoid that
any object of the subgraph that is rendered to the
texture gets picked ?
Alternatively it would be ok, if I could pick on the
quad showing the texture and get the object that
was rendered to it.
Greetings
    Janosch
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