Hi, Janosch,
Picking works based on traversing the scene, and not necessarily just what's drawn on the screen. You said that you render part of your scene to a texture. Are you sure you're not picking from that same scene?
--"J" On 05/22/2012 03:47 PM, Janosch Machowinski wrote:
Hi, sorry I just figured out that I didn't make my problem clear. I can pick ghost objects. Even if nothing is drawn at a particular position on my screen, I get picks to objects that were rendered to the texture. Greetings Janosch On 22.05.2012 20:48, Janosch Machowinski wrote:Hello, I got a problem with picking and render to texture. I use an osg::Camera to render a part of my graph to a texture and display it in an HUD. My problem now is that when I pick, I can also pick objects that were rendered to the texture. My question would now be how could I avoid that any object of the subgraph that is rendered to the texture gets picked ? Alternatively it would be ok, if I could pick on the quad showing the texture and get the object that was rendered to it. Greetings Janosch _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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