Hello OSGers! :) Let's say that I have an osg::StateSet with some osg::Materials or osg::Uniforms attached to it. The osg::Material or osg::Uniform changes values during the run time, and because of that I set their DataVariance to DYNAMIC. Do I also have to set the DataVariance of the osg::StateSet to DYNAMIC? What if I have an osg::Geode on which I add/remove Drawables during the run-time? What if I have an osg::Drawable which I update its geometry in every frame? Do I have to set the DataVariance of the osg::Geode to DYNAMIC? Could someone tell me if (and when) the DataVariance property of an osg::Object is inherited to its parent or children automatically? Thanks for your time!
Cheers, George ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47824#47824 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

