Thanks Robert, I'll have a look!

robertosfield wrote:
> Hi Stirling, 
> If you need to reject concluded objects then you will need to use the OpenGL 
> occlusion query feature, see the osgocclusionquery example. 
> Robert On May 28, 2012 5:17 PM, "Sterling Somers" < ()> wrote:
> >  Robert,
> > 
> > Thanks for the reply. I would ideally need to reject fully occluded objects 
> > (but there is a speed tradeoff that I'd consider). When I was thinking 
> > about doing this with the pickhandler (which might be slow?), I was 
> > thinking of using a polytope intersection but I had no real reason for 
> > doing so, other than it seemed appropriate as I could define a region that 
> > cover the camera (that's what other people seemed to be doing). I could not 
> > tell you whether ray based intersections would be appropriate or not.
> > 
> > Sterling
> > 
> > 
> > robertosfield wrote:
> > 
> > > Hi Sterling,
> > > 
> > > How you want to go about the task depends very much of your specific
> > > needs.  Is it sufficient for the any part of the object to be in the
> > > view frustum?  Do you need to reject objects that are in the view
> > > frustum but wholly occluded by other nearer objects?  Is ray based
> > > intersections appropriate?  A polytope based intersections?
> > > 
> > > Robert.
> > > 
> > > On 14 May 2012 16:43, Sterling Somers <> wrote:
> > > 
> > > 
> > > > Hi,
> > > > 
> > > > I am fairly new to OSG and have been slowly learning the basics. I am a 
> > > > student and the basic theme of my research is to model human behaviour. 
> > > > I have been interested in making our models more interesting by 
> > > > immersing them into a 3D environment.  To give the agent SOME sense of 
> > > > vision, I’d like to be able detect which objects are viewable to the 
> > > > (automated, one day) viewer.  I do not know much about OSG but this 
> > > > seems like a plausible project. I suspect I wouldn’t want to do it with 
> > > > the pickhandler, is that correct? Would I have to do some sort of 
> > > > culling callback? I have been grasping at straws. Basically, given a 
> > > > command, I’d like to my program to respond with what objects are 
> > > > viewable, what it’s coordinates are, and if possible, the file location 
> > > > for any sub-graphs. If I could get some opinions on whether this would 
> > > > even be possible, that would be great. Some pointing in the right 
> > > > direction would be ever greater.
> > > > 
> > > > Thank you!
> > > > 
> > > > 
> > > > Sterling
> > > > 
> > > > ------------------
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=47695#47695 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=47695#47695)
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
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> > Read this topic online here:
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