Just so nobody works wastes time on it (ha), I have solved how to draw bounding boxes around each (unique) drawable that is intersected. What I realize from doing this is that each object is a MatrixTransform of an external subgraph. By using Geode->containsNode(someNode), it excludes duplicate Nodes that have been MatrixTransformed somewhere else in the scene. So, for example, a chair that is MatrixTransformed multiple times to populate the scene, is only getting one bounding box.
I'm going to try to compare worldcoordinates and see if that makes sense. Sterling ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49521#49521 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

