I have had a look at occlusion example and have been trying to hack it some and maybe get some understanding. At the same time I also tried using the PolytopeIntersector with the camera. To that end, I think I can use the intersections iterator to find all the nodes that intersect (though, that looks like it might be a very slow way of doing things).
What I cannot even begin to fathom is how I can actually use occlusion nodes . I can see from the statistics in the viewer that it does not draw objects that are occluded (frame rates change, triangle count changes, etc). Any insight would be helpful. Thanks, Sterling ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48249#48249 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

