I have had a look at occlusion example and have been trying to hack it some and 
maybe get some understanding. At the same time I also tried using the 
PolytopeIntersector with the camera.  To that end, I think I can use the 
intersections iterator to find all the nodes that intersect (though, that looks 
like it might  be a very slow way of doing things). 

What I cannot even begin to fathom is how I can actually use occlusion nodes . 
I can see from the statistics in the viewer that it does not draw objects that 
are occluded (frame rates change, triangle count changes, etc). 

Any insight would be helpful.

Thanks,

Sterling

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