Hi folks, Reading my post it's even hard for me to tell what I'm asking. I'll try to simplify the question with this reply.
I'm trying to make the cubemap used in osgOcean (and the example osgOcean application) dynamic by attaching the faces of the cubemap to cameras as FBOs (see osgprerendercubemap example). The problem is that I only see the effects of the first frame rendered to the FBO and nothing after, so they are not really dynamic. I've attached (to the original message) my example source code which calls glCear in a draw callback for each camera. Any insight would be helpful. ... Thank you! Cheers, Brad ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48119#48119 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

