Hi Nick,

I've just tried your test model and see the problem but as yet don't
know the cause.  I experimented with changing various parameters and
consistently it looked like the textures flipped halfway through their
lifetime.  I have had a bash at looking at the revision logs for
Particle.cpp and ParticleSystem.cpp to see if there is any change that
looks like it might be repossible but the old server isn't responding
right now so can't check.

Robert.

On 8 June 2012 16:06, Nick Jones <[email protected]> wrote:
> Hi,
>
>  My project has recently upgraded to OSG 3.0.1. We have a set of particle 
> systems that we have been using for a while. After upgrading to OSG 3.0.1 
> from OSG 2.8.1, however, I noticed something strange with the way the 
> particles are being updated.  It seems that halfway through the particles' 
> lifetimes, they flip vertically.
>
>  In example, I created a simple particle with an image of an arrow pointing 
> up. When I run this particle in OSG 2.8.1, the arrow remains pointing up 
> throughout the end of its lifetime. When I run it in OSG 3.0.1, the arrow 
> starts off pointing up but then suddenly points down at about the halfway 
> mark in its lifetime. It remains pointing down until the particle is 
> extinguished.
>
>  Attached in the .zip file is the .osgx of the particle system. If you run it 
> in OSG 3.0.1, you'll notice the flipping. If you convert it to an .osg file 
> and run it in OSG 2.8.1, you'll notice that it does not flip.
>
>  Has anyone run into this issue before?
>
>  System Information: OSG 3.0.1, Ubuntu 10.04
>
> Thank you!
> Nick
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48141#48141
>
>
>
>
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