Hello all, Is there any way to disable all texture compression when using osgdem? I realize this in an unusual request and that my frames per second and model size would go way up, but I was hoping to retrieve the exact original texel values from the textures for lookup table purposes. I thought that the -RGBA flag might do the trick but when I zoom in on the output terrain database and compare it to my source texture I can still see compression artifacts that would prevent me from using a lookup table in my shaders.
Thanks, -Ethan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48252#48252 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

