Hello all,

Is there any way to disable all texture compression when using osgdem?  I 
realize this in an unusual request and that my frames per second and model size 
would go way up, but I was hoping to retrieve the exact original texel values 
from the textures for lookup table purposes.  I thought that the -RGBA flag 
might do the trick but when I zoom in on the output terrain database and 
compare it to my source texture I can still see compression artifacts that 
would prevent me from using a lookup table in my shaders.

Thanks,

-Ethan

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http://forum.openscenegraph.org/viewtopic.php?p=48252#48252





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