Hi Ethan, You'll need to use one of:
--RGB-16 Use 16bit RGB destination imagery. --RGB-24 Use 24bit RGB destination imagery. --RGB32F Use 3 channel, 32bit per channel destination imagery. --RGBA Use 32bit RGBA destination imagery. --RGBA-16 Use 16bit RGBA destination imagery. Use osgdem -h to list all the options. Note, -RGBA won't be recognized as --RGBA. Robert. On 12 June 2012 19:58, Ethan Fahy <[email protected]> wrote: > Hello all, > > Is there any way to disable all texture compression when using osgdem? I > realize this in an unusual request and that my frames per second and model > size would go way up, but I was hoping to retrieve the exact original texel > values from the textures for lookup table purposes. I thought that the -RGBA > flag might do the trick but when I zoom in on the output terrain database and > compare it to my source texture I can still see compression artifacts that > would prevent me from using a lookup table in my shaders. > > Thanks, > > -Ethan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=48252#48252 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

