Hi Ethan,

You'll need to use one of:

  --RGB-16          Use 16bit RGB destination imagery.
  --RGB-24          Use 24bit RGB destination imagery.
  --RGB32F          Use 3 channel, 32bit per channel destination imagery.
  --RGBA            Use 32bit RGBA destination imagery.
  --RGBA-16         Use 16bit RGBA destination imagery.

Use osgdem -h to list all the options. Note, -RGBA won't be recognized
as --RGBA.

Robert.

On 12 June 2012 19:58, Ethan Fahy <[email protected]> wrote:
> Hello all,
>
> Is there any way to disable all texture compression when using osgdem?  I 
> realize this in an unusual request and that my frames per second and model 
> size would go way up, but I was hoping to retrieve the exact original texel 
> values from the textures for lookup table purposes.  I thought that the -RGBA 
> flag might do the trick but when I zoom in on the output terrain database and 
> compare it to my source texture I can still see compression artifacts that 
> would prevent me from using a lookup table in my shaders.
>
> Thanks,
>
> -Ethan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48252#48252
>
>
>
>
>
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