Had someone consult with me off-list about an issue involving near/far
computation that boiled down to an issue occurring when certain models are
paged into the OSG scene. The user is fairy certain the issue arises when
multiple LODs and Light Points are present in a FLT file. I suspect that
this is a red herring and that the actual cause is more subtle, but perhaps
MANIFESTS in a way that appears like this is the cause. Just on the off
chance though, I figured I'd put out a call for knowledge or insight about
whether anyone else had seen anything fishy happening in FLT files with
Light Points messing up the automatic near/far computation.

  I expect to get sample data to dissect in the next week or so, but I
figured I'd put out a ping now in case there was some issue others were
aware of that I should be on the look out for.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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