On Wed, Jun 20, 2012 at 10:49 AM, Paul Martz <[email protected]> wrote:
> Hi Chris -- About 5 years back, I was doing quite a bit of work with FLT > light points in OSG and don't recall ever encountering an issue with > near/far computation. If there is an issue with it, it's new since I last > tinkered with this feature. > > While the issue hasn't been totally nailed down, it now seems to have to do with pre-set ranges in the TXP file that was loading the FLT models of structures. It is unclear why light points made any difference, but I think they were a red herring. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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