Hi,
I'm getting an error when I try to use a floating point texture as a cube map
for an FBO. I'm able to repeat the error using the prerendercubemap example
where I changed line 223 to:
texture->setInternalFormat(GL_RGB16F_ARB);
The error I get is:
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
My hardware and driver versions are:
HW: NVidia GT 540M
Driver: 268.30
I have not dug yet to see if this is something in OSG that may be incorrectly
setting up the FBO or if it's a fundamental problem.
Any quick ideas?
...
Thank you!
Cheers,
Brad
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