Hi,

I'm getting an error when I try to use a floating point texture as a cube map 
for an FBO.  I'm able to repeat the error using the prerendercubemap example 
where I changed line 223 to:

    texture->setInternalFormat(GL_RGB16F_ARB);

The error I get is:

RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6

My hardware and driver versions are:

HW: NVidia GT 540M
Driver: 268.30

I have not dug yet to see if this is something in OSG that may be incorrectly 
setting up the FBO or if it's a fundamental problem.

Any quick ideas?

... 

Thank you!

Cheers,
Brad
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to