Robert, How would you feel about changing the osg::Vec4 BlinkSequence::color(double time,double length) const to virtual?
I would like to customize the behaviour of this call but I'm currently unable to because it is inlined and not virtual. Thank you! Cheers, Brad ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48419#48419 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org