Robert,

How would you feel about changing  the osg::Vec4 BlinkSequence::color(double 
time,double length) const to virtual?

I would like to customize the behaviour of this call but I'm currently unable 
to because it is inlined and not virtual.

Thank you!

Cheers,
Brad

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http://forum.openscenegraph.org/viewtopic.php?p=48419#48419





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