HI Brad,

On 21 June 2012 23:23, Brad Colbert <[email protected]> wrote:
> How would you feel about changing  the osg::Vec4 BlinkSequence::color(double 
> time,double length) const to virtual?
>
> I would like to customize the behaviour of this call but I'm currently unable 
> to because it is inlined and not virtual.

The method is original inline for performance reasons so the question
I'd pose is simply what performance impact would we see with changing
to virtual.  This would depend on just how many light points in the
scene might have a BlinkSequence attached.  How many are you using or
would you expect to be used on screen at any one time?

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to