HI Brad, On 21 June 2012 23:23, Brad Colbert <[email protected]> wrote: > How would you feel about changing the osg::Vec4 BlinkSequence::color(double > time,double length) const to virtual? > > I would like to customize the behaviour of this call but I'm currently unable > to because it is inlined and not virtual.
The method is original inline for performance reasons so the question I'd pose is simply what performance impact would we see with changing to virtual. This would depend on just how many light points in the scene might have a BlinkSequence attached. How many are you using or would you expect to be used on screen at any one time? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

