Thanks, Robert.

I attached two screen shots.  I found that aliasing would only appears on the 
side of the cube that has not been filled.  For example, the cube size is 100 x 
100 x 20.  If the cube is fully filled colour on all voxels, there is no 
aliasing on each surface.  Once there is a section of voxels has not been 
filled colour, you can see aliasing from this section.  I tried to increase the 
sample density, the colour becomes darker but the aliasing problem has not gone.


Regards,
Clement


________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Robert Osfield 
[[email protected]]
Sent: Monday, 25 June 2012 6:29 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Antialiasing in Volume rendering

Hi Clement,

On 24 June 2012 18:14,  <[email protected]> wrote:
>   I got aliasing problem on volume rendering.  I tried to set parameter 
> samples to 8 in class osg::GraphicsContext::Traits, but I still can see 
> aliasing.  Does anyone have an solution to stop aliasing.  Thanks.

Volume rendering won't tend to be too sensitive/responsive to full
screen anti-aliasing, rather then the way to improve visual quality
with volume rendering is to increase the number of samples taken along
the ray path when sampling the 3d texture.

Could you post an example of the aliasing you are seeing, this will
probably point to the problem.

Robert.
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