HI Clement,

On 26 June 2012 00:15,  <[email protected]> wrote:
>  If I extended the RayTracedTechnique and override the default VERTEX and 
> FRAGMENT glsl codes to replace my own glsl code, which will measure distance 
> along the ray.  Are you talking about this case to overcome the aliasing 
> artifact ?

You could implement your own VolumeTechnique which subclasses from
RayTrayTechnique or just directly from VolumeTechnique.  The shaders
will need to do the computation of the distances and sampling - the
current shaders can be found in OpenSceneGraph-Data/shaders and also
as source code in OpenSceneGraph/src/osgVolume/Shaders.

Robert.
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