Hi, Robert, I'm working on an application that loads multiple ive files and the memory usage gets quite high. A lot of these ive files share textures. It appears that the image files for these textures gets loaded multiple times. For example, if I just run "osgviewer cow.osg cow.osg", the reflect.rgb file gets loaded twice. Is there any consideration to cache the images to reduce memory usage? There is a ReaderWriter option CACHE_IMAGES. However, I don't think it is actually being recognized by any of the image reader plugins. At least not by the jpeg or rgb plugins, I believe. Is the mechanism in place to actually cache images? Any examples I can refer to?
Thanks, Yefei
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