jkaniarz wrote:
> Try invert the matrix before attaching it to the camera. A common mistake is 
> to think about rotating the camera's view instead of rotating the world into 
> the view of the camera.

Yea, that would probably be my case as far as my mouse controlled camera is 
concerned.  I'll give your suggestion a try and hope the fix is that easy.  It 
does feel odd to move the world rather than moving the camera, though.  But, 
then again, a lot of things in the programming world feel weird until you learn 
why.  Guess I have some required reading to do.  Thanks.

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