Ok, I got it. The way the old system works I had to tweak my matrix operations a bit. The typical move the point to origin and rotate were good. Then, I had to use the new orientation to calculate the movement from origin. Add the new xyz position to the original xyz position. Move the scene to the summed position. Then tell the camera to face direction osg::Quat. Broke my mouse camera but once I had it figured out the mouse camera was easy to adjust. I really cannot wait to get rid of the old code for good.
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