Ok, I got it.  The way the old system works I had to tweak my matrix operations 
a bit.  The typical move the point to origin and rotate were good.  Then, I had 
to use the new orientation to calculate the movement from origin.  Add the new 
xyz position to the original xyz position.  Move the scene to the summed 
position.  Then tell the camera to face direction osg::Quat.  Broke my mouse 
camera but once I had it figured out the mouse camera was easy to adjust.  I 
really cannot wait to get rid of the old code for good.

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http://forum.openscenegraph.org/viewtopic.php?p=49073#49073





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