Unfortunately this did not work. The positioning is still correct but the view skews. I just don't understand what it is I'm doing wrong or perhaps they are doing backwards. The only way that I have found to get the correct view is to move the scene to the negative coordinates that I am given, in other words osg::vec3d(-x, -y, -z), and then tell the osg::camera I get from my viewer to set it's view to the osg::quat(x, y, z, -w) I get from the outside program; note the negative "w" in the osg::quat.
I know I'm overlooking something simple I just don't know what. Any help would be appreciated. soulsabr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48868#48868 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

