Unfortunately this did not work.  The positioning is still correct but the view 
skews.  I just don't understand what it is I'm doing wrong or perhaps they are 
doing backwards.  The only way that I have found to get the correct view is to 
move the scene to the negative coordinates that I am given, in other words 
osg::vec3d(-x, -y, -z), and then tell the osg::camera I get from my viewer to 
set it's view to the osg::quat(x, y, z, -w) I get from the outside program; 
note the negative "w" in the osg::quat.

I know I'm overlooking something simple I just don't know what.  Any help would 
be appreciated.

soulsabr

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