Hi everyone, It's been a while that I first posted on this topic and I wasn't sure wether or not to create a new one, but since all the explanations are already in it, I will simply use it.
So, since this last post, I kinda skip this problem and worked on the rest of my application. But now that I did pretty much everything else, I'm back to this problem. The thing is that I used the PolygonOffset for my surfaces which solved the z-fighting issue with the polygons, but I still have issues with my lines and points. Here is what I would want to have all the time : [Image: http://img11.hostingpics.net/pics/409620example.png ] (http://www.hostingpics.net/viewer.php?id=409620example.png) And here is what I have most of the time : [Image: http://img11.hostingpics.net/pics/715337example2.png ] (http://www.hostingpics.net/viewer.php?id=715337example2.png) It might not seems really important but when there are more lines, the points is sometimes completely hidden which make it much harder to manipulate. Does anyone has an idea on how to solve that ? Thank you for your help! Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48830#48830 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

