Oh, but then you'd need to ensure your lines and points were drawn after the polys, which you could probably do by messing about with render bins.
-----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Alistair Baxter Sent: 19 July 2012 15:51 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Z-Fighting issue If you definitely always want to draw the points on top of the lines, and the lines are always drawn over filled surfaces,that are already set up with polygonoffset, you could try switching off z-write for your lines: osg::Depth* depth = new osg::Depth; depth->setWriteMask( false ); lineNode->getOrCreateStateSet()->setAttributeAndModes( depth, osg::StateAttribute::ON ); -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Bob Slobodan Sent: 19 July 2012 15:32 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Z-Fighting issue No one has a clue ? I've been trying to solve this problem for a while now and I can't figure out a way to display my vertices properly. Thanks anyway ! Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48932#48932 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org