Hi Antonio,

What precisely do you mean by noise, and just how much delay are we
talking about?

Robert.

On 17 July 2012 11:49, Antonio De Giorgio <[email protected]> wrote:
> Hi,
> I've developed a little application that should open a webcam live streaming 
> with opencv libraries, process it with openCV again and than send it to an 
> openscenegraph scene (like the osgMovie example)...in other words i take the 
> frame, make some processing on it, convert it in a osg::Image and pass it to 
> a node as a texture...After this i have the main thread that visualizes the 
> scene, a thread that has to update the frame, eventually process and convert 
> it in a osg::Image and an update callback that  finally just calls the 
> dirty() method of the osg::Image... The problem is that i see some noise and 
> either a big delay in the processing maybe caused by a bad sinchronyzation by 
> the update callback and my thread... if i avoid to use the update callback 
> and than make all these operations in my thread i have less noise but a 
> bigger delay...How can i solve it? Have you got any ideas? I hope i've been 
> quite clear in this post.....
>
> Thank you!
>
> Cheers,
> Antonio
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48891#48891
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to