Hi,
I've developed a little application that should open a webcam live streaming 
with opencv libraries, process it with openCV again and than send it to an 
openscenegraph scene (like the osgMovie example)...in other words i take the 
frame, make some processing on it, convert it in a osg::Image and pass it to a 
node as a texture...After this i have the main thread that visualizes the 
scene, a thread that has to update the frame, eventually process and convert it 
in a osg::Image and an update callback that  finally just calls the dirty() 
method of the osg::Image... The problem is that i see some noise and either a 
big delay in the processing maybe caused by a bad sinchronyzation by the update 
callback and my thread... if i avoid to use the update callback and than make 
all these operations in my thread i have less noise but a bigger delay...How 
can i solve it? Have you got any ideas? I hope i've been quite clear in this 
post.....

Thank you!

Cheers,
Antonio

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