Hi, I've developed a little application that should open a webcam live streaming with opencv libraries, process it with openCV again and than send it to an openscenegraph scene (like the osgMovie example)...in other words i take the frame, make some processing on it, convert it in a osg::Image and pass it to a node as a texture...After this i have the main thread that visualizes the scene, a thread that has to update the frame, eventually process and convert it in a osg::Image and an update callback that finally just calls the dirty() method of the osg::Image... The problem is that i see some noise and either a big delay in the processing maybe caused by a bad sinchronyzation by the update callback and my thread... if i avoid to use the update callback and than make all these operations in my thread i have less noise but a bigger delay...How can i solve it? Have you got any ideas? I hope i've been quite clear in this post.....
Thank you! Cheers, Antonio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48891#48891 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

