Hi there, I'm currently working on a project with some friends. In order to give the best sensations to our future users we decided to render our application on multiple screens. The scene is display on the screen via 2 different cameras et some transformations applied on them. Now we want to create a HUD system but I want that the text appears on all the screens we have. It means the text can begin on the left screen et finish on the right. It's a complicated problem but we need that feature. The two cameras are not placed on the same axis so we can said that our final view seems like a cylinder portion. I talk to other people who said me that the best solution is Render to Texture technique. Probably first generate a cylindrical mesh and after that create an other scene which will contain the osgText and render this scene onto this new mesh.
It's a complicated solution and I want to know if you ave already meet this kind of situation and what solutions can you give to me. PS : We don't want osgText::Text3D for a HUD display. Thank you! Cheers, BulldozorB ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48956#48956 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

