Hi

If you need model to keep some position relative to camera (like gui elements 
or whatever), you can place it under transform with reference frame set to 
ABSOLUTE_RF, in this case all nodes under this transform will be positioned in 
camera space, This way you dont need to use billboards\care about camera 
transformations.

Cheers.

25.07.2012, 21:24, "Bastien Berthe" <[email protected]>:
> Hi Sergey,
>
> Thank you for your analysis, I think that the best solution will be to build 
> a cylindrical mesh and apply my texture on it. We planned to probably add 
> more screens and apply some modifications on their display like distortions 
> and blending so I think this is the best way.
> It leads me to a new question:
> I know that I can use billboards technique to made my mesh always facing the 
> camera but I don't know exactly how to place it on 3D space following the 
> camera's rotations and translations.
> Is there any transform in OSG which can help me to do that ?
>
> Thank you again!
>
> Cheers,
> Bastien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49049#49049
>
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