Hi If you need model to keep some position relative to camera (like gui elements or whatever), you can place it under transform with reference frame set to ABSOLUTE_RF, in this case all nodes under this transform will be positioned in camera space, This way you dont need to use billboards\care about camera transformations.
Cheers. 25.07.2012, 21:24, "Bastien Berthe" <[email protected]>: > Hi Sergey, > > Thank you for your analysis, I think that the best solution will be to build > a cylindrical mesh and apply my texture on it. We planned to probably add > more screens and apply some modifications on their display like distortions > and blending so I think this is the best way. > It leads me to a new question: > I know that I can use billboards technique to made my mesh always facing the > camera but I don't know exactly how to place it on 3D space following the > camera's rotations and translations. > Is there any transform in OSG which can help me to do that ? > > Thank you again! > > Cheers, > Bastien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49049#49049 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

