Hi Sergey,

Thank you for your analysis, I think that the best solution will be to build a 
cylindrical mesh and apply my texture on it. We planned to probably add more 
screens and apply some modifications on their display like distortions and 
blending so I think this is the best way. 
It leads me to a new question: 
I know that I can use billboards technique to made my mesh always facing the 
camera but I don't know exactly how to place it on 3D space following the 
camera's rotations and translations.
Is there any transform in OSG which can help me to do that ? 

Thank you again!

Cheers,
Bastien

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http://forum.openscenegraph.org/viewtopic.php?p=49049#49049





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