Hi Sergey, Thank you for your analysis, I think that the best solution will be to build a cylindrical mesh and apply my texture on it. We planned to probably add more screens and apply some modifications on their display like distortions and blending so I think this is the best way. It leads me to a new question: I know that I can use billboards technique to made my mesh always facing the camera but I don't know exactly how to place it on 3D space following the camera's rotations and translations. Is there any transform in OSG which can help me to do that ?
Thank you again! Cheers, Bastien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49049#49049 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

