On 08/13/2012 05:26 PM, Nick Jones wrote:
Hello,
I am experiencing a performance decrease when OSG culls new objects into
view for the first time. My current assumption is that the objects' textures
and/or geometry must be pushed down to the GPU before it can be used. Once they
are cached in the GPU, the performance returns to normal.
Does anyone know of a way I can tell OSG to preload textures and/or geometry
to the card during my load time? If I can preload all my data at load time, I
won't have any performance decrease at run time. I am working on a real time
system and I cannot afford the performance hits that I am getting.
You probably want to take a look at osgUtil::GLObjectsVisitor
--"J"
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