osg::GraphicsOperation *gOp = camera->getRenderer(); ((osgViewer::Renderer *) gOp)->setCompileOnNextDraw(true);
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nick Jones Sent: Monday, August 13, 2012 3:26 PM To: [email protected] Subject: [osg-users] Is there any way to preload textures/geometry? Hello, I am experiencing a performance decrease when OSG culls new objects into view for the first time. My current assumption is that the objects' textures and/or geometry must be pushed down to the GPU before it can be used. Once they are cached in the GPU, the performance returns to normal. Does anyone know of a way I can tell OSG to preload textures and/or geometry to the card during my load time? If I can preload all my data at load time, I won't have any performance decrease at run time. I am working on a real time system and I cannot afford the performance hits that I am getting. Thank you! Nick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49251#49251 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

