Hello Sebastian.

Sebastian Messerschmidt wrote:
> For this i used the setComputeBoundingBoxCallback on the geometry in
> question to set it to the correct bounding box.
> Maybe you could use this on your first-class Node?
> 


Hm, maybe.
Unfortunately the "documentation" to 
Drawable::setComputeBoundingBoxCallback(..) does not say anything about how 
often this callback is called and what is the tirgger (if called on demand).
I thought this callback is desired for dynamic geometry, which can change 
(nearly) per frame.


I still think the idea of one or more independent cull-camera(s) and separate 
draw-camera is not that bad.
Does anyone know: Is possible to realize that using build in OSG tools?

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http://forum.openscenegraph.org/viewtopic.php?p=49490#49490





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