Hello Sebastian.
Sebastian Messerschmidt wrote: > For this i used the setComputeBoundingBoxCallback on the geometry in > question to set it to the correct bounding box. > Maybe you could use this on your first-class Node? > Hm, maybe. Unfortunately the "documentation" to Drawable::setComputeBoundingBoxCallback(..) does not say anything about how often this callback is called and what is the tirgger (if called on demand). I thought this callback is desired for dynamic geometry, which can change (nearly) per frame. I still think the idea of one or more independent cull-camera(s) and separate draw-camera is not that bad. Does anyone know: Is possible to realize that using build in OSG tools? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49490#49490 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

