HI Shayne,

The stack trace suggests an allocation issue when building a KdTree
leaf.  Any chance you are running out of memory?

As a general comment I would suggest that you try OSG-3.0.1 rather
than a old 2.9.x developer release as there is chance that bug fixes
will have fixed bugs that are relevant to you.

If moving to OSG-3.0.1 doesn't fix the issue then I would work on
isolate which tile causes the KdTree builder to crash, to do this I'd
write out each tile to a .osg(t) file prior to doing the KdTree build
so if it crashes you have a record of the problem tile and can then
test it stand alone.

Robert.


On 25 August 2012 00:16, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[email protected]> wrote:
> All,
>
>
>
> I have a terrain database built with VPB that I’m currently doing visibility
> tests on based on ten different locations on the terrain. The tests are
> using the osgSim::LineOfSight class to determine intersection with the
> terrain between each location. Things appear to run fine until I use KdTrees
> to speed up the intersection testing (which is quite slow) with the terrain.
> I use the call
>
>
>
> osgDB::Registry::instance()->setBuildKdTreesHint(osgDB::ReaderWriter::Options::BUILD_KDTREES);
>
>
>
> to do this. Unfortunately doing this causes the application to crash when
> doing the intersection tests. I’ve attached a debug stack trace after the
> crash has occurred (KdTreeCrash.txt). I’ve also turned on “VERBOSE_OUTPUT”
> in the KdTree.cpp file to gather more information on why this is happening
> (KdTreeOut.txt). I’m not familiar enough with the pertinent code to
> determine why KdTrees is causing the application to blow up.
>
>
>
> I’m running with OSG 2.9.11 on Windows 7, Visual Studio 2008.
>
>
>
> Any ideas on what’s going on? Is there a limitation on what KdTrees will
> handle?
>
>
>
> Thanks,
>
> -Shayne
>
>
> _______________________________________________
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>
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