> Hi, Bernd. Hi, and thank you for your quick answer.
> Either you are drawing your model with some kind of additive blending enabled > (if background and model drawn into same framebuffer or whatever it is), or > it is overlay working this way. I don't think i changed anything on the blending functions. > How you set up blending function? Do you need blending for your model at all? > If you dont need to draw transparent model - try to disable blending on your > model with setMode(GL_BLEND, osg::StateAttribute::OFF) on stateset of a node > at the top of the graph. i probably don't need blending for my model at all. i guess my model can always be in front of the cameraview. i tried your advice, but it didn't change anything. the model is still translucent. i implemented it like this in the OsgMainApp.cpp function OsgMainApp::loadModels(): http://pastebin.com/ksA89mbx i hope i'm not making a mistake there. > Also your model have per-vertex colors assigned with transparent alpha > values, do you need those? the thing is that the model i have here was autogenerated and i have no way of creating it myself. i only have half an idea what the data in the model tells me and i couldn't find a comprehensive source online how to understand it. how would i need to change it if i don't need it per-vertex colors assigned with transparent alpha values? > Cheers, Sergey. thanks sergey, i greatly appreciate you taking your time to help me! Cheers, Bernd. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49565#49565 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

