Hi,

I've tried to use the CASTS_SHADOW_TRAVERSAL_MASK on my terrain but the final 
result is pretty the same.


Code:
GfxTerr->setNodeMask(m_GfxTerr->getNodeMask() & ~CASTS_SHADOW_TRAVERSAL_MASK);



hummm....artifacts don't go away...

Thank you!

Cheers,
Dario

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