Hi, I've tried to use the CASTS_SHADOW_TRAVERSAL_MASK on my terrain but the final result is pretty the same.
Code: GfxTerr->setNodeMask(m_GfxTerr->getNodeMask() & ~CASTS_SHADOW_TRAVERSAL_MASK); hummm....artifacts don't go away... Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49585#49585 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

