Hi, Dario 0: Ops I was sure these methods are available.... Thats awkward ommission considering how old this technique is. We probably should add them. But as a temporal workoaround you can derive your own class from LispSM and add proper setter and getter for polygon offset...
1: Yes "closed" was not a stric term but you got it right: cube is closed in this definition and single quad is not. 2: Yes you can. Assuming the vertices are oriented properly and it not change how it looks of course. Cheers, WL 2012/8/28 Dario Minieri <[email protected]> > Hi, > > Thanks for your reply. Yes, I see now the polygonoffsetfactor and > polygonoffsetunits variables even if there are no methods to set them (osg > 3.0.0), they are setted as attribute camera StateSet because shadow map > generation. I can try to tweak these values in some way. You speaks about > two stuffs which I would to discuss: > > 1. You say that the model must be closed, but what do you means precisely? > "Closed" in term of vertex mesh or "closed" in terms of shape? For example > a cube is a "closed" model, my truck obviously not... > > 2. I can set the cull faces on my objects stateset via GL_CULL_FACE, do > you means that? > > Many thanks > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49624#49624 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

