Hi, Thanks for your reply. Yes, I see now the polygonoffsetfactor and polygonoffsetunits variables even if there are no methods to set them (osg 3.0.0), they are setted as attribute camera StateSet because shadow map generation. I can try to tweak these values in some way. You speaks about two stuffs which I would to discuss:
1. You say that the model must be closed, but what do you means precisely? "Closed" in term of vertex mesh or "closed" in terms of shape? For example a cube is a "closed" model, my truck obviously not... 2. I can set the cull faces on my objects stateset via GL_CULL_FACE, do you means that? Many thanks Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49624#49624 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

