Hi,

Thanks for your reply. Yes, I see now the polygonoffsetfactor and 
polygonoffsetunits variables even if there are no methods to set them (osg 
3.0.0), they are setted as attribute camera StateSet because shadow map 
generation. I can try to tweak these values in some way. You speaks about two 
stuffs which I would to discuss:

1. You say that the model must be closed, but what do you means precisely? 
"Closed" in term of vertex mesh or "closed" in terms of shape? For example a 
cube is a "closed" model, my truck obviously not... 

2. I can set the cull faces on my objects stateset via GL_CULL_FACE, do you 
means that? 

Many thanks

Thank you!

Cheers,
Dario

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http://forum.openscenegraph.org/viewtopic.php?p=49624#49624





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