Hellor Robert,

Every day I try to think a bit less, but it does not work for me... ;)

But seriously:
OSG is a framework, which tries to fit several different use cases. And it is 
natural, that it will not fit perfect for every possible job. Thus I want to 
figure out, how I can use it in the best way for my purpose. 

I try to use shaders to project flat world geometry on a sphere to keep the 
scene graph simple. But cannot tune the culling stage to fit this situation 
(yet) and have to deal with a pretty crude workaround distorting the bounding 
boxes, which breaks the idea of keeping the flat world scene graph simple. 

I highly appreciate your help, but that does not imply, that I shall not have 
an own vision, of how to do certain things.

Therefore I still think (being clever), that adapting the culling visitor would 
be a cleaner way. But unfortunately don't know, how to do it now, and since the 
OSG API is nearly undocumented, it is a hard way to go.
All I want is a custom flat-world culler, set up of four clipping planes and a 
fitting AND/OR conjunction (for full-inside or warp-on-border cases). Is this 
that hard to do with OSG?

Cheers,
Alexej

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49619#49619





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