Hello Sebastian, unfortunately I cannot create bigger sets with more GL geometry in them, cause I need the geometry to be addressable. :(
Sebastian Messerschmidt wrote: > Hello Alexej, Robert > > I think the reason for Alexej to think that disabling the culling would > improve render time in any way, is that he measuring the time of the > cull traversal. > Indeed the cull traversal time is culling + preparing the drawing of the > geometries. I've fallen for this in the beginning. > So maybe the problem lies with the number of drawables (i.e. there are > too many too small batches). So being clever at this point would rather > mean to make bigger yet fewer sets. > > cheers > Sebastian > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49620#49620 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org