Hello Sebastian,

unfortunately I cannot create bigger sets with more GL geometry in them, cause 
I need the geometry to be addressable. :(



Sebastian Messerschmidt wrote:
> Hello Alexej, Robert
> 
> I think the reason for Alexej to think that disabling the culling would 
> improve render time in any way, is that he measuring the time of the 
> cull traversal.
> Indeed the cull traversal time is culling + preparing the drawing of the 
> geometries. I've fallen for this in the beginning.
> So maybe the problem lies with the number of drawables (i.e. there are 
> too many too small batches). So being clever at this point would rather 
> mean to make bigger yet fewer sets.
> 
> cheers
> Sebastian
> 


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49620#49620





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