Hi everybody, I'm stuck with a problem when trying to render to RTT camera.
I want to render a scene to a RTT camera (the way osgposter does it). In my scene, I've got a osgephemeris SkyNode. To avoid culling problems, the skynode is rendered with it's own Camera ( see : http://osdir.com/ml/OpenSceneGraph-Users/2009-04/msg01170.html the suggestion of J-S Guay) While rendering directly to frame buffer my scene is ok : scene + skydome While rendering to a RTT camera, the objects below the Skydome camera are not rendered in the texture. I've tried to play with different parameters (render order etc...) but I don't understand how it work (or should work). During the traversal of a scene rendered through a RTT camera, how the nested cameras behave ? Do they automatically acquire the RTT camera target ? Do I have to set up something ? Luc
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