Thanks Sergey, that was what I feared.
It will not be easy to get these rendertarget parameters at the nested
camera level.
I have searched for a way to 'copy' the render target from a camera in
parent nodepath, but the Camera class does not seem to be taylored for
that,
I will probably use a visitor to propagate RTT parameters to nested
cameras.
Luc
De :
Sergey Polischuk <[email protected]>
A :
OpenSceneGraph Users <[email protected]>
Date:
31/08/2012 16:04
Objet :
Re: [osg-users] RTT camera and nested camera
Envoyé par :
[email protected]
Hi
>During the traversal of a scene rendered through a RTT camera, how the
nested cameras behave ?
Same as usual, render to framebuffer by default.
>Do they automatically acquire the RTT camera target ? Do I have to set up
something ?
Yes, you should specify rendertarget if you dont want to get result on
framebuffer.
You should explicitly attach same rtt to both your cameras.
Cheers.
31.08.2012, 16:48, "Luc Frauciel" <[email protected]>:
Hi everybody,
I'm stuck with a problem when trying to render to RTT camera.
I want to render a scene to a RTT camera (the way osgposter does it).
In my scene, I've got a osgephemeris SkyNode.
To avoid culling problems, the skynode is rendered with it's own Camera
( see : http://osdir.com/ml/OpenSceneGraph-Users/2009-04/msg01170.html the
suggestion of J-S Guay)
While rendering directly to frame buffer my scene is ok : scene + skydome
While rendering to a RTT camera, the objects below the Skydome camera are
not rendered in the texture.
I've tried to play with different parameters (render order etc...) but I
don't understand how it work (or should work).
During the traversal of a scene rendered through a RTT camera, how the
nested cameras behave ?
Do they automatically acquire the RTT camera target ? Do I have to set up
something ?
Luc
=
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