Hi,
I have quick demo program that basically needs to have two windows, one is an
OSG window and the other is a regular win32 window.
I create the win32 window in a new thread with a message loop
"while ( GetMessage( &msg, NULL, 0, 0 ) { ...}"
It works fine until the OSG window has started (using osgViewer) After that, my
regular win32 window can't receive any message. I think the reason is that
there is just one message queue for the entire program.
I am not 100% sure about this though.
Can someone tell me a quick way to fix this problem? For example, is there
anyway to intercept win32 message inside the viewer?
Thank you!
Cheers,
Ruigang
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http://forum.openscenegraph.org/viewtopic.php?p=49829#49829
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