Hey guys, I'm looking for some osgPPU example code demonstrating setting up an osgPPU pipeline ONLY on an FBO texture. All of the examples in the project currently--at least, as far as I can tell--appear to always use the Viewer's Camera directly, which won't work for my use.
Futhermore, all of my own personal attempts to implement this result in some really crazy results; for example, creating a black, null Viewport inside my SceneGraph with no seeming purpose. I haven't seen much traffic from Art Tevs lately, so if there's an alternative to osgPPU, I'd be willing to try that out too. Thanks! _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

