Hey guys, I'm looking for some osgPPU example code demonstrating setting
up an osgPPU pipeline ONLY on an FBO texture. All of the examples in the
project currently--at least, as far as I can tell--appear to always use
the Viewer's Camera directly, which won't work for my use.

Futhermore, all of my own personal attempts to implement this result in
some really crazy results; for example, creating a black, null Viewport
inside my SceneGraph with no seeming purpose.

I haven't seen much traffic from Art Tevs lately, so if there's an
alternative to osgPPU, I'd be willing to try that out too.

Thanks!

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