On Fri, 2012-09-07 at 13:39 +0400, Sergey Polischuk wrote: > Hi > > If you mean output to texture attached to fbo it works for me without any > problems. At the end of pipeline you just create osgPPU::UnitOut with output > texture set to your fbo attachment texture. Also IIRC you should add your > processor to main scene graph (viewer->getSceneData() ) or to viewer camera > even if you processing nested camera output.
I didn't see any methods of UnitOut that allowed this, but I did happen to find a UnitTexture object (that is used the movie example, I somehow missed) which I will experiment with. Thanks for the nudge. :) > Cheers. > > 07.09.2012, 00:25, "Jeremy Moles" <cubic...@gmail.com>: > > Hey guys, I'm looking for some osgPPU example code demonstrating setting > > up an osgPPU pipeline ONLY on an FBO texture. All of the examples in the > > project currently--at least, as far as I can tell--appear to always use > > the Viewer's Camera directly, which won't work for my use. > > > > Futhermore, all of my own personal attempts to implement this result in > > some really crazy results; for example, creating a black, null Viewport > > inside my SceneGraph with no seeming purpose. > > > > I haven't seen much traffic from Art Tevs lately, so if there's an > > alternative to osgPPU, I'd be willing to try that out too. > > > > Thanks! > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org