All,
I have a couple of questions regarding LineSegmentIntersector. I noticed that for a given line segment, it currently computes and returns ALL intersections with a given geometry in the scene. My questions are: 1) Does it support a feature of detecting a "hit" and then returning without the need to compute all the intersections? This would be sort of like a visibility test. 2) Does it have the ability to find the closest intersection without the need to compute all the intersections? In other words, does it step along from the starting point of the line segment until an intersection is found and then bail out? 3) If it doesn't support these features, is it possible to modify the LineSegmentIntersector to support these? I would think that having this capability would improve performance where applicable. Thanks for any input in advance... -Shayne
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