Farshid,

Thanks much for the input and addressing my questions. That is good news
that the support is there.

I'm assuming the default is NO_LIMIT. Is this true?

Thanks,
-Shayne

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid
Lashkari
Sent: Tuesday, September 11, 2012 11:08 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] LineSegmentIntersector question...

Hi Shayne,

The base osgUtil::Intersector class supports setting the limits on
intersection results, using the setIntersectionLimit() method. The
current options are NO_LIMIT, LIMIT_ONE_PER_DRAWABLE, LIMIT_ONE,
LIMIT_NEAREST.

On Tue, Sep 11, 2012 at 9:47 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote:

        1)      Does it support a feature of detecting a "hit" and then
returning without the need to compute all the intersections? This would
be sort of like a visibility test.

Set the intersection limit to LIMIT_ONE

        

        2)      Does it have the ability to find the closest
intersection without the need to compute all the intersections? In other
words, does it step along from the starting point of the line segment
until an intersection is found and then bail out?

Set the intersection limit to LIMIT_NEAREST. This mode could be
optimized more, but it will currently reject a subgraph if the nearest
point of the bounding sphere is further than the nearest hit. So it can
still provide significant savings in computation time.

Cheers,
Farshid
 

        

        3)      If it doesn't support these features, is it possible to
modify the LineSegmentIntersector to support these?

         

        I would think that having this capability would improve
performance where applicable.

         

        Thanks for any input in advance...

         

        -Shayne

         

         


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