Hi Karl,

On 12/09/12 22:28, Cary, Karl A. wrote:
> Alright so I adjusted my code to do everything through the osg::State,
> including trying the osg::State's glDrawElementsInstanced instead of the
> normal GL glDrawElements, and I am still having the same issue. It still
> works normally but crashes when I enable stats. Is there a call I need
> to make that I am missing? Here is the adjusted code:

Debugger?  Having a stack trace saves a lot of guesswork and makes up for a lot 
of missing
information.

Cheers,
/ulrich
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