Hi Karl, On 12/09/12 22:28, Cary, Karl A. wrote: > Alright so I adjusted my code to do everything through the osg::State, > including trying the osg::State's glDrawElementsInstanced instead of the > normal GL glDrawElements, and I am still having the same issue. It still > works normally but crashes when I enable stats. Is there a call I need > to make that I am missing? Here is the adjusted code:
Debugger? Having a stack trace saves a lot of guesswork and makes up for a lot of missing information. Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

