It is crashing in the glDrawElements call, which I can't step in to. All
the data passed in looks valid in the debugger.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ulrich
Hertlein
Sent: Thursday, September 13, 2012 1:30 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using glDrawElements causes crash with
osg::Stats

Hi Karl,

On 12/09/12 22:28, Cary, Karl A. wrote:
> Alright so I adjusted my code to do everything through the osg::State,

> including trying the osg::State's glDrawElementsInstanced instead of 
> the normal GL glDrawElements, and I am still having the same issue. It

> still works normally but crashes when I enable stats. Is there a call 
> I need to make that I am missing? Here is the adjusted code:

Debugger?  Having a stack trace saves a lot of guesswork and makes up
for a lot of missing information.

Cheers,
/ulrich
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