Hi Kirill,

can you post source code and maybe the *.osgfile?

Is it a static scene (300 positions do not change)? If yes, merging should work 
and accelerate the rendering sufficiently. Did you try optimizing with 
ALL_OPTIMIZATIONS (replicates geometry subnodes and applies transformations)?

BTW, did you look at the examples provided by osg, especially osgforest and 
osgdrawinstanced? They both show different methods to draw the same geometry a 
number of times...

Cheers,
Tassilo

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